Category: devlog


  • new game: patch (pt. 2)

    I’ve always been fascinated with the idea of a real time grid-battling game. Something like the Mega Man Battle Network (MMBN) series. It’s strategic, it’s fun, and it’s such a solid battle framework. So I thought I’d use it as a reference point. Patch is a boss battle rush that plays out on a 4×4…

  • new game: patch

    Patch is the name of the game I’m working on at the moment. It’s about a little anomaly in a world where he doesn’t seemingly belong in. He’s a creature with a CRT for a head, and a dynamic antenna (yes, dynamic) sticking on top. He doesn’t speak. He only expresses reactions through his CRT…

  • keeping a promise

    It’s been awhile since I abruptly disappeared. I was supposed to update this blog with my game development progress. But honestly, I needed some space to process some things. I’ll be honest- my best friend passed away almost a month ago. He meant the world to me, and I needed to get away. At the…